![]() Having that extra AC and additional points for making Dexterity saving throws is pretty valuable if you’re comfortable with your Constitution. ![]() War Caster gives you advantage on concentration checks which is extremely valuable, but will also lessen the need for a max-ed out Constitution score. However, if you have the feat War Caster, you may want to think about changing your stat priorities. I give the edge to Constitution since this build has so many core spells that require concentration. Constitution also affects our concentration checks when we are hit while using a spell that requires concentration. Constitution gives us more health points and Dexterity increases our AC which is especially low due to the Sorcerer’s lack of armor proficiency. I typically view Constitution and Dexterity as somewhat even for casters. Our spell save DC and our spell attack modifier will be increased with each increase to our Charisma modifier. Post Level 1 Ability Score Increases (ASIs) Stat PrioritiesĬharisma > Constitution ≥ Dexterity > Wisdom > Intelligence = StrengthĬharisma is our casting stat so allocating our 5 total ASIs into this stat until it is capped out at 20 (+5) is key. Note: These are up to you, but I tend to get the most mileage out of these skills compared to the rest of the list. Note: The bonus to Constitution is huge for maintaining concentration on spells in addition to avoiding CC. Strength doesn’t particularly help this build as many of the problems that low-strength characters have can be solved by our spells. Intelligence is used for many of our potential skill checks like Arcana so I felt it deserved a boost. Wisdom is useful for both skill checks and saving throws. Note: Charisma, Dexterity, and Constitution are all necessary for this wild magic sorcerer build. Check out this post if you want to learn more about point buy! Fey Ancestry limits your ability to be crowd controlled which is a pretty big deal for a build that thrives on concentrating on buffs/debuffs. I personally picked Half-Elf due to its extra skill proficiencies and languages which add a lot of utility and role-playing potential to the character. Note: These are my favorite races for a Sorcerer as they all grant a +2 Charisma bonus, or +1 Charisma and a Feat. Race: Half-Elf, Yuan-Ti Pureblood, Aasimar, Tiefling, or Variant Human Pick a background that you find interesting and fits your backstory. Note: Background does not make a difference to this build’s success. ![]() Optional Races: Volo’s Guide to Monsters Fun Fact: my first ever 3.5e character was a sorcerer. Provide light in dark caves, slow an ally plummeting to their doom, and alter your enemy’s abilities with your magic. Make NPCs easier to talk to with your spells. Learn spells that will save your party from its environment in and out of combat. Use the sorcerer’s unique metamagic abilities to change your spells to help you accomplish all of this. Utilize your wild magic to help change the results of a successful or unsuccessful attack or ability check. Take spells that will make your party stronger and weaken your enemies. Showcase your friends’ talents by being a support character. The Wild Magic Support Sorcerer Goals of this Build Empower Allies and Weaken Enemies ![]()
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